	// Waits until row 0, columns 4-7, have only 1 enemy in them
50 waitNearlyEmptyRowRange 0 4 7

0 create insectYellow 30 top sixtyPathTwice 240 1 0 7
15 create insectYellow 30 top sixtyPathTwice 240 1 0 6
15 create insectYellow 30 top sixtyPathTwice 240 1 0 5
15 create insectYellow 30 top sixtyPathTwice 240 1 0 4

